Evolution



John Osborne, Computer Animation, 2:38 min, Edmonton

John Osborne's process of Evolution involves frame by frame captures of a Java program which generates patterns and abstract images using evolutionary algorithms. The overall effect is a super funked up progression reminiscent of the illuminated peg art of the early '70's Hasbro toy, LiteBrite. Set to a score composed using open source loops assembled with After Effects software, circles of primary colours march in and out of frame with infectious rhythm.

John Osborne began experimenting with abstract images and film in the late '60's while doing graduate work in chemical engineering at the University of Toronto and Imperial College in London, England. In the early '70's he worked in a computer animation studio in London making some of the first computer animated television commercials. John returned to Canada in 1975 and began a long career working in the fields of information technology and environmental research. More recently, he rediscovered his interest in computers as creative tools and began exploring a new mathematics field known as 'complexity'. John's primary creative interest lies in exploring the relationship between sound and images through computer and video techniques.